3/24/2024 0 Comments 3d action rpg makerIf you're doing user interface type stuff as well (which it sounds like you are) an inventory and equipable weapons/accessories/skills systems would also be a nice addition. More generally, it would be handy to have support for a level system built in with an arbitrarily large cap, that can handle either directly modifying character stats in a predetermined way like classic RPGs or providing arbitrary points in an arbitrary number of pools to spend on improvements, the details of which would of course depend on the specific end use. Oh, and one more effect, something to allow for "chain lightning" that hits an enemy and then shoots again to the nearest enemy hit the least number of times, for a finite number of hops within a certain maximum range from the most recent hit. Theoretically infinite nesting would be a funny idea, but probably eat too much resources beyond something like a bomb that you throw and then bursts into several smaller bomblets. Probably a targets-in-area and IFF counter too, to handle spells that can be cast at any single or finite group of targets within blast radius x smaller than range y. Perhaps make all attacks an arc with definable origin point, angle, and range? That would allow for any swung or launched weapon, though it would need to be able to nest a second attack origin/angle/range to handle spells or missiles that have a blast radius when they hit. Being able to determine range and whether a character has line-of-sight to use a ranged attack/weapon, and how far from the main character to pursue enemies before returning to formation would also be good, since I'd like to see more sci-fi games and even the generic standard fantasy stuff usually has spells or at least bows. That would be a really useful tool, Rukiri! I think the number one request if you include squad combat is the ability to set up each member's AI similar to FF12's party formations and Gambit system, with a weighted list of "if-then" or "always" preferred behaviors that can be slotted in as desired, and formations like one of those springy web charts I can't rmember the official name of to set the party up in a rank or column, paired column, two ranks, wedge, or circle around a central character, with the main character's position in that formation also settable.
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